![]() ![]() The Giant Door Shield might take the cake as the silliest offering in the otherwise dreary DLC: dual greatshields that lock together to create a massive double door, which you can plant in place to absorb hard hits or charge into crowds of enemies like a battering ram. I’ve also found myself coming back to track down the plentiful new gear offered up, which includes a set of massive dual greatswords, a dagger that extends into a crystal bladed sword, and a staff infused with the corpse of a “mad king.” Certain armor sets recall characters and enemies in previous Souls games, and new +3 rings for those not available in NG+3 iterations - such as Havel’s Ring and the Wolf Ring - are handy finds. New +3 rings not available in NG+3 iterations are handy finds.Įven after the initial 7 hours it took to beat the first time (albeit at a slow pace), I spent several hours after trying to complete an NPC sidequest and grappling with a particularly tough riddle. I found at least two illusory walls, and several well-hidden detours, where formidable NPC invaders or a new weapon or spell lay in wait. But even if you aren’t invested in Dark Souls lore, there is still a satisfying handful of secrets, shortcuts, and side paths to break up the relatively linear progression of the main journey. My careful exploration often gave way to unexpected revelation as I realized the true nature of where I was, or where I was going. Other times, the connections are startlingly direct. Remnants of Lordran and Drangleic are around every corner, sometimes buried deep inside item descriptions or environmental details only the most observant may notice. But your downward progression towards the Ringed City feels compellingly thematic, too - a literal descent towards the end of the world, as everything that ever was and ever will be crumbles into oblivion.Ĭheck out The Ringed City's terrifying first boss below. The dizzying heights and mangled architecture of the Dreg Heap is disorienting, bordering on the surreal, and I often found myself stopping just to take in the awe-inspiring views between bouts of battle with its equally corrupted residents. One of the first things you do upon your arrival is drop down a series of ledges, before later falling several stories straight into the stained glass window of a fallen church. The verticality of this strange place brings a terrifying scale to the opening moments of your journey. Your journey to the legendary Ringed City actually begins in the Dreg Heap, a dreary, ash-covered ruin that resembles a tangled mass of old kingdoms, folding into themselves. Reloading and speaking to Blacksmith Andre will earn you Hawkwood's Swordgrass.Watch the first 13 minutes of Dark Souls 3: The Ringed City below. Soul Transposition is still possible at the throne of Ludleth of Courland, and you can also loot the Skull Ring here as well as obtain the Farron Ring from Hawkwood. If you delay proceeding into NG+, you will return to Firelink Shrine where you can tie up any loose ends, explore further or farm any items. When the credits are complete, the game will prompt you as to whether you would like to stay in your current playthrough or proceed into New Game Plus (NG+). Once the final cutscene plays the credits will roll. ![]() Note: Bonfire will still say "Link the First Flame" even though you're about to usurp the flame. If an optional quest line is completed involving Yuria and Anri to become the Lord of Londor, you can usurp the flame by wrestling the flame from its mantle triggering the 'Usurpation of Fire' ending and the unlocking of said achievement.During this scene you have a short window where you can attack the Firekeeper after the cutscene for what is effectively a 4th ending option, but you will not get the achievement. If you have obtained the Eyes of a Firekeeper from the Untended Graves area and have given it to the Fire Keeper you can use a summon sign next to the bonfire to trigger the 'The End of Fire' ending and the unlocking of said achievement.Use the bonfire resulting in the 'To Link the Fire' ending and the unlocking of said achievement.EndingsĪfter defeating the Soul of Cinder, you will then have the choice of the following endings: Be wary that it is possible to invade at the path, before the fog gate. Activating the Bonfire in front warps to Dreg Keep instead. Upon arriving, light the Bonfireto the right, head up the path and enter the clearing to battle the Soul of Cinder. Take the path outside and activate the bonfire to proceed to the First Flame. Afterwards, you will be transported to the first Bonfire at the Kiln of the First Flame, which looks like a dark copy of Firelink Shrine. Once you have defeated the 4 Lords of Cinder and placed their ashes on their empty thrones, speak to the Fire Keeper, then activate the Bonfire, which will lead to a cutscene. Full Kiln of the First Flame Walkthrough A full walkthrough including all the items, enemies and bosses goes here.
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