![]() For example, if your Unit has 50 morale it will have a 50% chance to succeed or if your Unit has 75 morale, it will have a 75% chance to succeed its test. Each Unit has a specific Squad Size and when a Squad of your units take more than 25% casualties of it's Squad Size, it will have to pass a morale test equal to its morale. In combat, your units will be separated into Squads. (Unit Base Armour * Armour Bonus) * (Unit Base Health * Health Bonus) / 40Įxample: If you have 1m units in your tank wall that have 75k ehp each, you will have a soak of 75,000,000,000 (75b).The 250 million damage is then applied to the enemy according to the opposing player's unit combat order.Įach Unit's Effective HP (EHP) is the amount of damage a unit can soak before it is killed, and potentially sent to your sawbones.Įach unit's EHP is calculated per battle with the following: The DPU is then summed up for each troop type and then dealt to the enemy in combat order.Įxample: If you have 100,000 units that have 2500 DPU, they will do a combined 250,000,000 damage assuming they're still alive to do it. ![]() The calculation above will generate the Damage per Unit (DPU) of each troop.
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